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Creators/Authors contains: "Zangori, Laura"

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  1. Borowczak, A; Dare, E; Tofel-Grehl, C (Ed.)
    A teacher’s working context is an important factor in how they make sense of and enact curriculum. Understanding how external factors (e.g. state and/or district policies, school cultural norms) interplay with teachers’ personal resources (e.g. self-understanding, rules of thumb for decision-making) can help identify supports for implementation of increasingly available standard aligned curriculum materials. However, in science education, limited research has explored how curriculum enactments are influenced by this complex interplay. In this qualitative embedded case study, we investigated how four middle school science teachers within the same school district used their internal resources to make sense of external factors when enacting new NGSS-aligned place-based curriculum materials. Data collection occurred over multiple years and included semi-structured individual and focus group interviews, lesson plans, weekly surveys, observations, and memos. Using thematic analysis, we found that a new district-level policy implementing a 6-week science assessment caused differential enactments of the unit, depending on which internal resources teachers drew on to make sense of the curriculum materials. Our findings contribute to further understanding how internal personal resources and external factors support and impede science teachers’ use of curriculum materials in ways that align, or do not align, with recent reform-based learning outlined in the NGSS. 
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    Free, publicly-accessible full text available May 5, 2026
  2. This design case details the design process of a multiple-choice assessment of socio-scientific systems thinking. This assessment is situated within a larger project that aims to understand the ways students use multiple scientific models to understand complex socio-scientific issues. In addition to the research component, this project entails developing curriculum and assessment resources that support science teaching and learning. We begin this paper by framing the needs that motivated the design of this assessment and introducing the design team. We then present a narrative outlining the design process, focusing on key challenges that arose and the ways these challenges influenced our final design. We conclude this paper with a discussion of the compromises that had to be made in the process of designing this instrument. 
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  3. Abstract COVID-19 creates an opportunity for science classrooms to relate content about viruses to students’ personal experiences with the pandemic. Previous researchers have shown that students are interested in crisis situations like disease outbreaks; however, they primarily acquire information about these events through internet sources which are often biased. We argue that it is important to understand student interest, concerns, and information-seeking behaviors related to COVID-19 to support science classroom learning and engagement about the virus and other potential outbreaks. We surveyed 224 high school students and analyzed their responses to six open-ended questions. We found that students expressed the most interest in topics related to the origin of COVID-19 and vaccines. Their greatest concerns included contracting the virus or someone they know contracting the virus and vaccine distribution. Of our sample, only 6.7% reported using their teachers as their source of COVID-19 information. Science classrooms have the potential to pique students’ situational interest by discussing COVID-19 topics that are important to students, which can increase their academic performance, content knowledge, attention, and engagement in learning about viruses. Moreover, classroom instruction about COVID-19 by teachers has shown to alleviate students’ stress and anxiety. We provide key areas of student interest about COVID-19 to help educators address students’ questions and improve curricular resources on viral pandemics. 
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  4. The research investigates the design and development of a serious game to teach green building design and energy literacy in rural middle schools in the United States. The paper presents a pilot study, education mini-game development integrated with parametric BIM and energy simulations. The game scenario was built on the developed science curriculum modules in our funded research, teaching building energy technologies such as daylighting, artificial lighting, window configurations, building materials, solar panels, etc. The mini-game, Illumi’s World, presents a baseline science lab and a media library of typical public schools in the United States. The players have the opportunity to improve energy literacy in several ways: manipulating the building configurations and the energy options, reviewing energy costs and emission level changes, and monitoring the performance from the game dashboards. This paper presents background theory, curriculum design, the mini-game development framework, methods and tools for energy simulation and BIM visualization, and the findings and challenges. 
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